Tabletop Roleplaying in the Mythic New World During the Age of Exploration
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Chapter 1
Chapter 3
Chapter 4
Chapter 5
Chapter 2
Chapter 6



Heirs to the Lost World
Setting Overview

The year is 1665 and the Americas are a land of mystery and adventure. Using their ancient powers of sorcery, the Aztecs have been fighting off Spanish conquistadors for almost 150 years. Although getting incredibly wealthy from their New World mines and the plunder from conquering smaller indigenous groups, the frustrated Spanish nonetheless continue their crusade against these native warriors and their heathen spellcasters. Pirates and privateers from other European nations like the English, French, and Dutch prowl the Caribbean preying on fat Spanish galleons laden with treasure. American Indian tribes struggle against their traditional rivals as well as invaders from the East. Combining African magic with secret knowledge gained from both the Europeans and the New World cultures, escaped slaves form secret colonies and wreak havoc on their former masters. Explorers delve into Tierra Incognita in search of El Dorado, the Fountain of Youth, and the Seven Cities of Cibola. In the midst of all of this a comet streaks through the sky allowing a secret cult to open a gate to the Realm of Fear.

You and your friends are members of a mysterious secret society called the Order of a New Dawn. Founded as an offshoot of the Rosicrucian Brotherhood, the New Dawn has diverse members including American Indians and Africans as well as Europeans. These dissimilar members are united in purpose to oppose the corruption and oppression that seems to be spreading and try to build a place in which everyone, Old and New Worlders, can live peacefully free of tyranny.

Heirs to the Lost World is a game of action and adventure, of secret societies racing to discover lost relics, of devout religious orders attempting to crush heretics and sorcerers, of American Indian cultures resisting the military advances of invading Europeans, and much more. In short, it is a truly unique game, offering a diversity of settings, scenarios and opportunities for adventure.

The game includes:

  • A detailed description of Middle America in an alternate 1665 in wich the conquistadoes were defeated by magic-wielding Aztecs.
  • Thorough descriptions of the geography and power groups of Middle America, along with creatures based on American Indian myths.
  • A sample adventure set in Xicalango, the Nexus of Worlds.


Related Links

Design Goals

Rules Information


Setting Wiki

Lost World Wiki - Check out the Lost World wiki at


Map Collection
Check out the Map Collection for some example maps found in the game.




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All content copyright W. C. Davidson, 2006-2010